Did Walt Disney say keep it up

Disney method: overcoming mental blocks

Disney method: dreamer, realist, critic

It is the core problem of frequent egalitarianism that Simplicity instead of diversity: Wherever everyone immediately agrees, ticks similarly and has similar talents, either nothing at all or just botch comes out. Group dynamics is nipped in the bud.

On the other hand, if teams consist of people with as different backgrounds as possible (keyword: Diversity), which can be average, with different Weaknesses and strengths, they beat down even the most brilliant crew when it comes to innovation Jack of all trades.

In research there is now three dominant group modelswhich differ both in their differentiation and at the same time in the number of group members:

Here and now we are concerned with the simplest, but no less effective creative technique - the Disney method.

The thinking model actually goes back to the creator of Mickey Mouse, Donald Duck, Goofy & Co.: Walter "Walt" Elias Disney.

The US film producer developed this method, to overcome mental blocks. She found her breakthrough later Robert Dilts, the co-founder of neuro-linguistic programming, or NLP for short. For both of them, creativity came about through the interaction of three types:

  1. The dreamer

    (Also Visionary, supplier of ideas Above all, he uses his right brain hemisphere: the dreamer thinks in images, chaotic and visionary. It cannot be restricted by (logical) rules or traditions. His job is to come up with ideas in the first place, to spin around, to think BIG. Everything is allowed with him. There are no prohibitions to think. The dreamer orientates himself solely on the potentials and possibilities.

  2. The realist

    (Also Doers, pragmatists called) He concentrates on what is feasible - but with a lot of goodwill: If the dreamer's ideas were implemented, what would it take? What would they cost? Which steps would have to be taken in which order? He is the pragmatist in the trio and tries to find ways and realize as much as possible. It is important that the realist is always heard before the third role, the critic. Only in this way will the dreamer's visions get the chance to show your real potential.

  3. The critic

    (Also Questioner, quality manager, consultant The last to strike is the critic. He asks constructive (!) Questions, checks, analyzes and improves the preliminary result. His job is to find weak points - not to bury the ideas. Rather, it analyzes the strengths and weaknesses of the previous results and requires improvements and optimization.

When the critic is done, he begins Process from the beginning: The critic passes the current solution or the concept back to the dreamer, who spins it on. Then it is the realist's turn again and so on ...

As soon as the critic no longer has any unanswered questions, the realist is convinced of the success of the project and the dreamer is enthusiastic about its charisma, lies in optimal result in front.

The The core idea of ​​the Walt Disney Method is therefore to approach a problem or a question from as many different perspectives as possible different angles or to approach motivations in order to achieve a well-rounded result or to refine your own ideas more and more and to recognize and eliminate pitfalls at an early stage.

Walt Disney Method Development History

The Legend According to the cartoon king Walt Disney owes his success to this trio - dreamer, realist, critic - to whom he dedicated three armchairs in his office. He sat alternately on these again and again - one to dream, one to plan, one to improve. This is how he came up with many of his brilliant ideas.

To the example But it can also be seen that the Walt Disney Method can be used not only by groups, but also by Individuals.

In order for this to work, numerous experts recommend not only taking the different perspectives of the three roles in sequence, but also yourself to change spatially.

Walt Disney just changed chairs - you could and should, too Change placesto increase the effectiveness of the Disney Method:

  • For example, use for Role of the dreamer a walk in the open air. Or sit down in the "dream corner" of your favorite café to brainstorm. Even the gym lends itself to this role. Physical exercise, distraction, and relaxation have been shown to generate ideas.
  • For the subsequent Role of the doer or realists, on the other hand, it is best to retreat to a quiet and neutral place where you can work well, analyze the ideas thoroughly and research a few facts and backgrounds - such as the desk.
  • Once you have the Role of critic take, we recommend either another quiet place to reflect - or you are specifically looking for an exchange with others who also take a critical look at your ideas.

It is important for this change of location that you have a short so-called separator set - not seamlessly adopting the respective perspectives, but one in between short, neutralizing pause Treat yourself and switch to draft. Not too short, but not too long either. Five to ten minutes are enough for that.

➠ Content: This is what awaits you

Walt Disney Method Example: How can the method be used?

As already said, the Disney method is suitable as a Mind game for individuals as well as for teams or groups. With the creative technique, you can not only find new ideas, but also others Problem areas to solve. For example:

  • Business idea generation
  • Strategy development
  • Conflict analysis
  • Problem analysis
  • decision making
  • Career development, career plan

The Walt Disney Group Method

Within a group, for example, the four corners in each of which you can use the Chairs for the participants and assemble team members. Each corner is then assigned a specific role.

The is also recommended, especially for inexperienced teams Use of a group leader, Observer or moderator who ensures that there are no thinking bans and that all participants behave in a role-conforming manner in every corner (see graphic as a case study)

After the moderator of the group has passed the Task explained then begins moving chairs or moving corners.

For larger groups, you can also choose these according to their strengths and Thinking preferences distribute them to the individual places and then the Idea paperswhich the dreamers develop in sequence and in groups. In this case, the moderator takes on the task of passing on and, if necessary, explaining.

You can find more about this in these PDFs:

Walt Disney Method Disadvantages: The weaknesses of the group

Of course, have such simple models weaknesses. Unfortunately, in everyday life it rarely happens that teams can be formed from precisely these three people. Rather, the composition often depends on who is currently available, on the hierarchy or on technical competence.

Likewise, the Disney method neglects that there is something like Striving for competition, sympathies and aversions between team members, which of course disrupts their work together considerably.

In addition, the Walt Disney Method is primarily a Idea generation technology represents. The creative process itself is of course not over yet. After that, prototypes usually have to be developed or real tests and practical checks carried out. Often there are further detailed problems lurking in the development phase - and the process or that role playing game starts from the beginning.

These are useful Methods and creative techniques nevertheless: you sharpen them Self-awareness:

  • Which roles are already occupied in the team?
  • Which one suits me best?
  • From which perspectives have I not yet looked at the matter?

Who his optimal function for the group recognizes, can play to its strengths and compensate for its deficits in a targeted manner.

The probability for Team failure demonstrably decreases, the smaller the gap between personal and external perception of the individual members turns out to be.

Other readers will find these articles interesting:

[Photo credit: Karrierebibel.de
Rating: 5/5 - 7113 ratings.
Continue to the home page