What's the most frustrating ending movie
Mystery of the Mummy review
Inspired by the adventures of Sherlock Holmes, Mystery of the Mummy examines the disappearance and suspected death of a famous Egyptologist. Elizabeth Montcalfe has asked Holmes to examine the Montcalfe Mansion, a Victorian house that doubles as a museum, for evidence of her father's disappearance. You will quickly find yourself exploring the rooms and artifacts of the house where nothing is as elemental as it seems.
Mystery of the Mummy should not be confused with the Sherlock Holmes games that Electronic Arts released in the mid-1990s. These games were very layered and action-oriented, while MOTM could easily be called Myst on a budget. To be fair, this game is just over half the price you'll pay for Myst III: Exile. There is a market for all types of games. Note, however, that this game is intended for the short break rather than the week at home.
The quality of the graphics is grainy. If the player increases the filtering in the options menu, the graphics improve somewhat, but not noticeably. The blurring of the graphics combined with some of the shady environments in the game can put a player into a pixel hunt nightmare. You know you are missing a needed item, but often inventory items and graphics bleeding cause multiple areas to be explored. Compared to the full motion video (FMV) in the game, which is a bit dark but very good, the game's graphics look even slimmer. I've played games where the graphics are spectacular and the FMV is blasé, but I've never played a game where it works any differently.
I've played a lot of games with boring soundtracks, however, and now I can add one more to my list. Unfortunately, the soundtrack sounds like elevator music composed on a Yamaha. It's often too fast to create the nervousness or fear the game needs, and sometimes it's too loud and drowns out the characters' voices. Even though the sound is not looped through, it still gets on your nerves. So the obvious answer would be to turn it down, right? Not correct; In the game, you cannot turn the volume down, you can only turn it off. Playing without music doesn't affect your gameplay, however, as everything Holmes says is broadcast onto the screen for you and then into a notebook in your inventory.
The sad thing about the Sans Sound game is that the voice acting in this game is very good. Hey, take your finger out of your ear; You heard me right - the voice acting is well done. While the English accents of some of the game's supporting characters don't sound fully endorsed by Professor Higgins, the language work done for Sherlock Holmes is absolutely fine. Fortunately, in a genre where overriding speakers seems to be part of the design process, MOTM does not fall prey to this curse.
The curse I fell victim to was the game's timed sequences, which often led to Holmes' death. Little did I know the game had timed sequences so I didn't save my game very often. "Poof! You are dead!" The gaming experience can get really sour. Assuming this was my mistake as I am the trenching expert, I went back to the guide. Nowhere in the manual is the player told that there are timed game elements. So be careful if you see a pretty blue crystal vial on the left side of your screen. The crystal empties with decreasing time.
The puzzles in MOTM are relatively simple and easy to solve, but they get more and more difficult as the game progresses. While MOTM does a good job during most of the game, leveling out obstacles in the game environment and providing enough background and pointers for the player to master, this seems to go away in some spectacular cases towards the end of the game. Where the so-called Japanese tile puzzle fits into Egyptology I can't say, but it's by far the most illogical and frustrating puzzle in the whole game. It's a shameless inclusion in hopes of adding warmth to the game's end moments.
However, the game gets really hot in sleuthing. Exploring the museum / home of Lord Montcalfe is great fun. There are tons of rooms to zoom in and sniff around in, and over 100 inventory items to think about, and tons of mummies, of course. But here, too, the game provides the clues to important plot points a little too blissfully. "Hmm, a woman's needle, maybe Elizabeth knows more than she told me?" Other than that, my favorite part is the ending sequence where Holmes Watson describes who the culprit is. It's really well done using FMV sequences from across the game.
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